Charges to three levels before firing with. Using it with a grenade will knock back foes instead. 吸引弾 (ABS) - Creates a vacuum effect that hampers the movements of any demon hit by this bullet.Uses set amount of stamina for each shot with. Creates a wide explosion when used to shoot at a grenade. 爆発弾 (EXP) - An exploding bullet that hits multiple parts, but inflicts the least amount of damage against weak spots.When used in conjunction with a grenade, it results in a powerful explosion that does more damage against enemies within close proximity of the attack. 散弾 (SCT) - Severely damages weak spots at close-range. ![]() ![]() When used on a grenade, the ensuing explosion will only attack the weak spots of nearby foes. 貫通弾 (PRC) - Pierces through multiple parts, inflicting medium damage.Cripples weak spot greatly when used together with a grenade. 狙撃弾 (SNP) - Bullet with high range and traveling speed, it inflicts the most damage when used for targeting weak spots.Bullet Types Īmmo available to player is reliant on the rifle they have equipped. + (team): Blasts demon with a giant laser beam. Press, or to fire a single powerful shot. Bullets and their formations varies on how much stamina is used for the shot. Can fire eight bullets before reloading is needed. : Aims rifle for a powerful shot in a stationary position. Can be shot at with different bullets for additional effects. Hold the buttons down to allow for aiming. (held): Immediately empties bullet cartridge for fresh reloading. Quickly reload cartridge by holding either button at the cost of stamina drain. Players can change ammunition type during this stance by pressing R. Rifle : Places rifle in aiming positioning. ![]() Its main flaw is that it drains stamina fairly often, which may be confusing to newcomers in the heat of battle. The moveset offers another mid-ranged and speedy alternative for combo fanatics. It acts as the middle ground between both weapons, being stronger than the twin blades yet possessing less range than the kusarigama. The naginata is another polearm moveset which is a mix between the kusarigama and twin blades. + (team): Crouches before performing a wide horizontal swipe. + : Twirls naginata over user's head before delivering a powerful diagonal slice. Rush can be extended until either the user stops or until their stamina runs out. Press rapidly to lengthen the swinging attack rush. Drains stamina quickly if held for too long. + : Instantly evades enemy attacks if timed to counter the enemy's strikes. (aerial) (held): Flips user for a plummeting slam of the bladed end. Keeps the character in the air if player uses it quickly enough against opponent. Can be used before or at the end of aerial chain. Stamina is drained as long as the user is aerial. (held): Rising uppercut which propels user skyward. ,, : User scoots forward for a wide swinging slash three times. The last strike of the chain causes the attacker to hop for the slash. The animations for each attack are the same as these standard combos. Naginata and can be combined to form infinite combos if the player so desires. Use the weapon carefully and be rewarded with the power to unleash its destructive ultimate attack multiple times during a hunt. The club's main advantage over its other counterparts is its fast building weapon gauge, especially if the user connects with its charged chain. Yet the weapon slows the user greatly and offers unforgiving openings to the user's defenses. It has good range, deals heavy damage, and can counter most attacks with proper timing. The spiked club is another polearm moveset which is a mix between the gauntlets and spear. Charging does not drain stamina until the attack is unleashed. Can be charged nine times (three levels each swing). Hold down after the first or second strike to make the attack more powerful. Stamina drains until the sequence is completed. User can move during stance and has several invincibility frames if successful. + : Cancels enemy attacks within the club's range. Maximum level bash pushes enemies away from the user. ![]() User can rotate their body in between attacks to adjust their aiming. The following swings vary with each chain. Spiked Club, , : Slams club onto the ground and follows with two circular swings. Weapons See also: Toukiden Kiwami/Weapons
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